
The game, you won't be surprised if you've any affinity with his prior work, turns out to be quite remarkable itself: an RPG that's aggressively stripped back until there's nothing but the bare essentials, and a dungeon crawler that explicitly feels like it's been scrawled together with pen and parchment.

It might have been entirely unremarkable, if it weren't for the project's director: one certain Hiroyoku Ito. On October 1st, Square Enix put out a trailer for a new project called simply Dungeon Encounters (a name so nondescript I'd forgotten it since starting writing this piece and had to go and double check), a shall-we-say minimalist JRPG that looks like its budget might not have been too much more than the £20 that's being asked for it on the eShop and whatever other digital stores you might frequent. But then, seemingly out of nowhere, something bizarre happened.
